KH Olympus coliseum cups\\

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Kingdom Hearts Olympus coliseum cups


Trails
TRIAL 1

Barrels: 20
Time Limit: 30 Seconds
Run foward, hit the three barrels till they break. Run to the next group, if there are any left. if not, jump up to the next group and strike them. Finish off any remaining barrels with Fire, Blizzard, or normal strikes.

TRIAL 2

Barrels: 25
Time Limit: 1 Minute
First off, run around to the left, strike the barrels, turn around the corner, LIFT the single barrel, target the barrel along this straight part, THROW it at the single barrel, run around the next corner and you're almost at where you started. There is 2 barrels stacked on top of each other and a single barrel. Target the single and rotate the camera around so the you and the single barrel face the stacked barrels. Strike until the barrel flys at the stacked ones. Jump up to the next set, break them with Keyblade hits. Jump up to the next layer and there is a single barrel and 2 stacks of 2. Same plan as before. Finish the remaining barrels with hits. Jump up, another single and 3 stacks of 2. Same plan as the last 2 sets. Finish the next barrel with your Keyblade and then there is one left. It is on a platform in the air that you can't jump to, use fire magic.

Preliminaries
PRELIMINARIES--7 Seeds

Match 1: Shadow Scout
4x Soldiers
3x Blue Rhapsodies
Use fire against the Blue ones. This is simple stuff right here.

CUTSCENE (Yeah, that's right, that's Cloud from FF7!)

Match 2: Sinisters
3x Blue Rhapsodies
10x Shadows
Fire against the Blue things, you should know how to handle Shadows by now!

Match 3: Heat & Freeze
5x Red Nocturne
5x Blue Rhapsodies
Fire against the blue things, ice against the red. Make sure you know which type you're locked onto! If you've run out of magic, use normal hits.

CUTSCENE

Match 4: Shadow Platoon
3x Red Nocturne
3x Blue Rhapsodies
2x Shadows
2x Soldiers
Take care of the magic spitters first, then the Soldiers. Finish off the Shadows last.

Match 5: Blue Revenge
10x Blue Rhapsodies
Normal hits or fire magic.

CUTSCENE

Match 6: Big One
1x Large Body
4x Red Nocturne
4x Blue Rhapsodies
Go after the Large Body first, and then finish the magic spitters off. Dodge Roll (You have it equipped, right?) around to avoid the Tummy Slap of Death thing.

Match 7: Final Match
BOSS FIGHT: Cloud
HP: 300 HP
EXP GAINED: 80 XP
ITEMS DROPPED/WON: None.
First of all, you don't HAVE to win this fight. This is the same as the fight with Leon, you can lose and still progress. But, for those of you who want to beat Cloud down, here's what to do. Use normal attacks, he seems to be fire proof. Or you can use Blizzard and Thunder, but your MPs won't last long. Save your potions for you. Donald and Goofy (depending on how good you did) should still have some left for themselves and you. You should still have all 3 of yours. When he leaps up and then impales the ground, be sure to Dodge Roll out of the way. Cloud also likes to stab forwards while sliding, and then doing a 3 hit combo. Just Dodge Roll out of the way. If you jump at Cloud to hit him from the air, he'll most likely jump back to avoid and possibly counterattack with that slide/stab thing. If you can, strike at the same time as Cloud so you deflect his attack. This causes him to stop and you can get a good combo in on him. (Combo Plus, you have it equipped, right?) After you do alot of damage to him. He changes his lunge attack. Instead of doing a 3 hit combo after the lunge, he does a 180 turn and then lunges again,180 turn and lunges again. He does the lunge/180 thing 5 times. Just jump over his attacks the first 4 times. The 5th time, however. he slide/lunges and then 180's and jump/stabs the ground. Dodge Roll this one. After you do enough damage, he does the jump/stab ground thing repeatedly. Just keep Dodge Rolling and striking him when he pulls his sword out of the ground and he should be finished quickly.

Phil Cup
PHIL CUP--9 Seeds

9th Seed
JUNGLE VICE
Powerwild x 5
Soldier x 3

8th Seed
MONKEY & MAGIC
Powerwild x 1
Green Requiem x 2
Red Nocturne x 2
Yellow Opera x 5

7th Seed
BIG FEET
Hammerlegs x 1
Powerwild x 4

6th Seed
MAGIC ALERT
Red Nocturne x 5
Yellow Opera x 5

5th Seed
NIGHTWALKERS
Large Body x 1
Powerwild x 5

4th Seed
HARD HITTERS
Gauntlets x 1
Blue Rhapsody x 3
Shadow x 4

3rd Seed
INDOMITABLE
Large Body x 2
Green Requiem x 6

2nd Seed
WILD CORPS
Gauntlets x 1
Hammerlegs x 1
Powerwild x 4

1st Seed
SHADOW BATTALION
Armored Torso x 1
Yellow Opera x 4
Blue Rhapsody x 4


Hercules Cup
HERCULES CUP--9 Seeds

NOTE: Throughout this tournament, do not use magic unless it is to heal yourself, and even then, try to let Donald heal you or use an item to heal yourself because you will need the MP later on. Or, carry alot of Ethers.

9th Seed
DUSK VANGUARD
Gargoyle x 5
Shadow x 3

8th Seed
MINIONS OF HORROR
Wight Knight x 4
Air Pirate x 1
Barrel Spider x 2

7th Seed
BUCCANEERS
Battleship x 1
Pirate x 4

6th Seed
STRAY PHANTOM
Gargoyle x 4
Wight Knight x 3

5th Seed
MAD TRUFFLE
Rare Truffle x 1
Use this match to heal yourself...seems that Cloud wants that rematch afterall...

4th Seed
CLOUD
BOSS FIGHT: Cloud
HP: 450 HP
EXP GAINED: 500 XP
ITEMS DROPPED/WON: Metal Chocobo.
First of all, you HAVE to win the fight this time. Again, don't use magic and hopefully you did equip Ars Arcanum when I told you to or else you're going to have trouble. Save your potions for later if you can, let Donald heal you, hopefully he has MP left or Goofy gives him some MP with MP Gift. When Cloud leaps up and then impales the ground, don't Dodge Roll, instead use ARS ARCANUM. Cloud also likes to stab forwards while sliding, and then doing a 3 hit combo. Just Dodge Roll out of the way, then come up behind him and let loose with a combo or Guard against it and then attack him while he's recovering. If you jump at Cloud to hit him from the air, he'll most likely jump back to avoid and possibly counterattack with that slide/stab thing or the impale the ground thing. When Cloud swings, use Guard to deflect his attack, this causes him to stop and you can get a good combo in on him then. After you do alot of damage to him, Cloud uses a new attack. He powers up and then flys around the arena, swinging at you and he's near invincible the whole time, not even Arcanum can hurt him now. Just Dodge Roll or Guard until he powers down, and then it's back to normal.

3rd Seed
DARK SQUADRON
Wight Knight x 1
Gargoyle x 2
Pirate x 2
Air Pirate x 2

2nd Seed
FLYING PIRATES
Battleship x 2
Pirate x 2
Air Pirate x 1

1st Seed
HERCULES
BOSS FIGHT: Hercules
HP: 450 HP
EXP GAINED: 700 XP
ITEMS DROPPED/WON: Herc's Shield, Yellow Trinity, Olympia.
Whenever Hercules is glowing, he is invincible. To stop him glowing, LIFT a barrel and THROW it at him. Sometimes, this even stuns him leaving him open for ARS ARCANUM or a normal combo. Use potions to cure yourself if possible, because you need the MP for Arcanum. When Herc tries to headbutt you, Guard him and when he's holding his head in pain, let loose with Arcanum or a combo. When he starts spinning around with sword in hand, Glide, Dodge Roll or Guard to prevent being hit. If he jumps up, Dodge Roll because he's going to punch the ground and the shockwave hurts. When he glows and a ring appears around him, Dodge Roll because he's about to cast an explosion.

 

 

 

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